- What Numbers Are Craps Numbers
- Craps Field Numbers
- Craps Number Odds
- What Numbers Crap Out
- Craps Field Bet Numbers
The field bet is another one of the most common and popular craps bets. It also has fairly good odds as well so players could benefit from this bet. Basically, all you are betting on is that the shooter will roll a 2, 3, 4, 9, 10, 11 or 12. The player wins the bet if the dice lands on any of these numbers. The set I hear is good for producing field numbers is 6/5 - 5/6. How have you fared playing the dark side? Dear EZ: The Field has a 5.56 percent house edge and you have to be a great thrower to overcome such an edge. I don't recommend going for such numbers as you'll probably wind up a loser. Craps: 8 to 1: 7 to 1: 11.11%: C and E: 5 to 1: 3 to 1 with craps 7 to 1 with 11: 11.11%: Field: 5 to 4: 1 to 1 with 3, 4, 9, 10 or 11 2 to 1 on 2 or 12: 5.56%: Field (alternate) 5 to 4: 1 to 1 with 3, 4, 9, 10 or 11 2 to 1 on 2 3 to 1 on 12: 2.78%: Horn: 5 to 1: 27 to 4 with 2 or 12 3 to 1 with 3 or 11: 12.50%: Whirl / World: 2 to 1: 26 to 5 with 2 or 12 11 to 5 with 3 or 11 0 to 1 on 7 (push).
The Craps Mini Field-Place System Tested
by Steve “Heavy” Haltom
by Steve “Heavy” Haltom
Regardless of the fact that no system out there will beat a negative expectation game over the long run, articles about betting systems and strategies seem to get far more positive comments from readers than any other articles we publish. For that reason, in this article we’re going to focus on none other than with the infamous Field-Place System. Sold in magazines, bookstores, and on-line under dozens of different names for sixty years or more, the Field-Place System is one of the oldest strategies around. These days a popular variant is called the Iron Cross. Barstow used to call a similar strategy the Treadmill, which in itself should tell you what he thought of it. It’s been marketed as the 87% System, the Anything but Sevens System, the Fremont Street Grind, and under at least a dozen more names – many of which I won’t mention here because they were the names the players came up with for this play after investing hundreds of dollars in it and losing thousands more.
The play itself is relatively simple. Most of you are well acquainted with it. You make Place bets on the Five, Six, and Eight plus a bet in the Field. The Field bet covers the Two, Three, Four, Nine, Ten, Eleven, and Twelve. You’ll sometimes see urban players running a similar strategy using the Big 6-8 bet instead of Place betting the Six and Eight. These guys like the “self-service” bets like the Big 6-8 and the Field and play more of an intuitive game than most of us. Irregardless, the idea is to cover every number on the dice except the Seven. It’s better to make two unit bets on the place action and one unit bets in the Field but you can play it at the one unit level, which is what we’re talking about here when we discuss the “Mini Field-Place System.” You risk four units total and you are guaranteed some sort of a win (or a push on the urban version assuming the player also places the five) on every toss – unless that Seven shows. For players who first “discover” this system it’s often some sort of a “Eureka!” moment. They believe they’ve found the Dutchman’s Lost Mine. Then they take it to the table and learn the truth about Fool’s Gold.
How do the payouts work in this play? Let’s assume a $5 game that pays double on the Two and triple on the Twelve in the Field. You’ll have to wager $6 each on the Six and Eight Place bets but can get by with $5 on the Five and in the Field, so your total wager will be $22. Now, you could take that same $22 and bet $22 inside, but you’d only get paid if an inside number rolled. Remember, the Field-Place System, which we’re playing at the table minimum, gets you paid on every decision unless the seven rolls. Here are the payouts:
Two Rolls – Pays $10 in the Field
Three Rolls – Pays $5 in the Field
Four Rolls – Pays $5 in the Field
Five Rolls – Lose the $5 Field bet – win $7 for the Place bet – Net Win $2
Six rolls – Lose the $5 Field Bet – win $7 for the Place bet – Net Win $2
Eight rolls – Lose the $5 Field Bet – win $7 for the Place bet – Net Win $2
Nine Rolls – Pays $5 in the Field
Ten Rolls – Pays $5 in the Field
Eleven Rolls – Pays $5 in the Field
Twelve Rolls – Pays $15 in the Field
Three Rolls – Pays $5 in the Field
Four Rolls – Pays $5 in the Field
Five Rolls – Lose the $5 Field bet – win $7 for the Place bet – Net Win $2
Six rolls – Lose the $5 Field Bet – win $7 for the Place bet – Net Win $2
Eight rolls – Lose the $5 Field Bet – win $7 for the Place bet – Net Win $2
Nine Rolls – Pays $5 in the Field
Ten Rolls – Pays $5 in the Field
Eleven Rolls – Pays $5 in the Field
Twelve Rolls – Pays $15 in the Field
So far the math looks great on this system. It’s all win win win – pay pay pay. Of course, on your two strongest numbers – the Six and the Eight – your wins are diluted by your loss in the Field. The loss on the win on the Five Place bet in the Field also dilutes the win there. Those diluted payoffs – combined with the frequency at which the Seven rolls in relation to the other numbers – turn this into a negative expectation strategy. On average, for every 36 rolls of the dice you’ll win $123, but you’ll also lose $132. That’s a $9 loss over 36 rolls, or .25 cents a roll for those of you who are struggling with Common Core math.
Of course, what the system player is looking for is enough variance in the game to put him ahead so that he can walk away with a win. He may approach the game with a number in mind – say to win $150. But to get the kind of variance he needs on a dollar per dollar basis he can’t rely on volatility alone. So he has to increase his bet size. Instead of betting $5 on the Five and $6 on the Six and Eight he tests out different amounts. Say $50 on the Five, $60 on the Six and Eight and $25 in the Field. The logic is that he’s always assured of getting green chips in his payout so he’ll reach that $150 win objective quicker. The problem is that variance is a two-edged sword. To front that sort of average bet he needs a session bankroll of $1500 instead of $150. The stack of quarters extracted from every decision adds up quickly. And don’t forget – you only WIN one bet at a time. When the Seven shows ALL of those bets lose. I recall standing next to a guy who was playing the system at this level once. He was loudly bragging to everyone at the table how great it was as he locked up a full rail of green chips. Then he started to get quiet as the chips began to migrate back to the other side of the table. In the end he gave it all back plus what he bought in for – and went back to the ATM for a bankroll infusion and re-buy. He had the volatility he needed. He just didn’t have the discipline to quit while he was ahead.
Out of curiosity, I noodled around and found an archival test of the Field-Place System against the 72 Hours at the Casino book. Admittedly, the 14,967 rolls in that book have a slight dark-side bias, so it was obvious that the system would fare worse than in the statistical example cited above. It was even worse than I expected. The total win was $50,969. The total loss was $56,628. The net loss was $5,659.
72 hours at the casino. 72 of the most miserable hours of your life. It works out to about 36 two hour sessions or 18 four hour sessions. Hell, there was a time when I played that much in a single weekend. These days it might take me a month to get in that much play. Still, do you have an extra $5,659 to lose making $5 minimum bets?
Neither do I. And now you know why I hate this play.
Do yourself a favor. Just say no to this sort of thing and learn to beat the game by influencing the dice and betting the dice right.
Related Articles
Since craps is a game of chance, you need to understand why you have a greater or lesser chance of rolling different numbers. Because you're rolling two dice, your chances of rolling a specific number in craps are determined by the number of die combinations that can add up to that number. For example, 2 can only be rolled with two 1s, but 4 can be rolled with either a 1 and a 3 or two 2s. That means you have twice the chance of rolling a 3 as you do a 2. Because the 7 has the greatest number of combinations (six), it is the number that has the potential to come up most often, which is why 7 is the magic number in craps.
There are 36 possible number combinations in craps. Here is a chart showing the possible combinations for each number using two die.
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![Craps Field Numbers Craps Field Numbers](https://cdn.pixabay.com/photo/2016/12/20/14/15/number-1920575_960_720.png)
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From the chart, you can see that the most likely number you'll roll is a 7, followed by the 6 and the 8, then 5 and 9, then 4 and 10, then 3 and 11, and finally (and least likely) the 2 and the 12. This means you'll roll a 7 once out of every six rolls, a 6 or an 8 once out of every 7 to 8 rolls, and so on.
Odds for Each Number
By looking at the possible combinations, the 'true odds' for each number can be established. Knowing the odds in craps is good so you have a feel for the likelihood of one number being rolled before another one (e.g., is the 4 going to be rolled before the 7?).
What Numbers Are Craps Numbers
House Edge
Craps Field Numbers
Now, true odds are not what the casino pays you unless you're also betting 'free odds' on top of your main bet. Jokers wild video poker. Free odds, which is an additional wager you place with your original line bet, pay true odds so the casino's edge is reduced. (We'll talk more about free odds in Strategies the Winners Use.)
Craps Number Odds
To better explain how the casino edge works, let's take the example of flipping a coin. You have a 50/50 chance of the coin landing on heads, and a 50/50 chance of it landing on tails. If that were a bet on which you were being paid true odds, you would be paid even money. The casino, however, has to have an edge in order to make a profit on the game. So, the payoff for any given bet is less than what true mathematical odds would dictate. For example, on a bet that had true odds of 1:1, you would think that if you bet $1 and win, you would be paid $1 in winnings. But in a casino, depending on the bet, you might only be paid $.96. The difference between the true odds and what they pay you is how they make money -- it's called casino odds.
What Numbers Crap Out
Another way to better understand casino odds versus true odds is to look at the definition of the casino (or house) edge. WizardOfOdds.com defines it as, 'The ratio of the average loss to the initial bet,' going on to explain that it's based on the original wager rather than the average wager so that players can have an idea of how much they are going to lose when they place a bet. For example, by knowing that the casino has a 1.41 percent edge in craps, you can know that you'll be losing 14.1 cents for every $10 bet.
For charts of odds for all types of bets, visit the Wizard of Odds.com.
Craps Field Bet Numbers
On the next page, we'll talk about types of craps bets, their odds and what the casino pays for each.